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Go to previous page BioCalc: A Model for Teaching Calculus to Biology Students Go to next page

Creating the Learning Environment



"One of the things I've become convinced of, in my reading and thinking on the subject, is that in order to truly understand mathematical ideas, you have to be able to visualize them."

--Bruce Carpenter


In this section, we examine the learning environment a that the UIUC bricoleursb have created to achieve their goals for student learning. Specifically, we will look at how BioCalc works--the tools that are used, the learning activities c assigned, and the learning processes that are enabled by this type of environment. But first, the bricoleurs shared with us their thoughts and ideas about how students learn.


The Learning Process
In our talks with Jerry, Bruce and Brad, it became quite clear that the ideas informing their classroom practices do not focus on teaching per se, but on learning. They described to us a learning environment based on the principle that learning best occurs when participants are engaged in an active and contextual manner.

That explains why Jerry is so adamant about why the BioCalc and other C&M courses work: they are designed to, in his words, "actively engage the students in their own learning." He believes that students don't and won't learn math by sitting passively and listening to lectures; effective learning depends on student engagement and interaction--with ideas and concepts, with instructors, and with each other.

The bricoleurs believe that the most effective way to engage students is to introduce mathematical ideas visually--through graphs and pictures--before lengthy and complex descriptions enter the picture. They call these visuals "math kitties," in reference to an observation about learning by famous mathematician Ralph Boas:

And the math kitties in the C&M courses are not just visual; they're interactive, too. The math kitties, Jerry explained, "introduce an idea with graphics the student can play with before the technical words go on."

"We give our students lots of math kitties," Bruce reiterated, adding that "one of the things I've become convinced of, in my reading and thinking on the subject, is that in order to truly understand mathematical ideas, you really have to be able to visualize them." He continued:

    Half of our brain is devoted to processing visual information. In dreaming, for example, emotional reactions are intimately tied to visualization. You actually start responding emotionally to something you see before you consciously recognize it. There are good evolutionary reasons for that, of course: you need to gear yourself up emotionally to run long before a threat is actually cognized.

Bruce pointed out that this process is an important one to understand when thinking about how students learn.

    The point is that students start responding--they have an emotional reaction--to the classroom situation long before they have a conscious reaction. So in order to understand mathematics, it has to tie into that visual processing center. It's not just pictures--it's also relationships. It's connections. It's sequencing. It's logical planning. All those things are bound up in visualization, in the ability to imagine it. These pictures that the students see [in the C&M courseware] are triggers: they spark that visualization process. We actually provide an environment where students can get visualization triggers that they then complete in their minds.

In essence, the math kitties trigger the learning process; that is, they stimulate students to think about and interact with what they see on the screen. This powerful process, Bruce noted, is often not enacted in more traditional, lecture-based courses. As a result, students often do not retain what they've learned.

    A typical lecture/discussion format does not take advantage of that visual processing at all. I've taught all the standard lecture sections, and in talking with students, it's clear that they can mimic the words but there's no gut reaction to what they're talking about. There's no visualization. They're not actually carrying on any visual processing. It's all in the fore brain, which is why it leaves.

We asked Bruce how he can tell when the visualization process has been enacted. He told us his first clue is laughter.

    Frequently when students bring a plot up on screen, they'll laugh. I look for the laugh. That's a big trigger, because the laughter means that they've had an emotional response to what they're seeing. Then they can come along and start processing it and explaining it. But the emotional reaction is primary--it's first--and conscious awareness comes afterwards.

As Bruce acknowledged, this type of thinking about student learning focuses on process rather than product. Understanding how students learn, and taking advantage of that, will help to improve what (and how much) they learn. Moreover, as Jerry put it, the primacy of process more closely reflects the way in which mathematicians themselves learn to do math.

    Jerry: We were all research mathematicians when we started [developing the C&M courseware], and we learned by working. So we said, "We want our students to go about math the way we go about math." Which means you're not necessarily operating on a linear front.

    Susan (interviewer): Can you explain that?

    Jerry: Can I have a piece of paper? See, conventional teaching says, "This is your course. On day one, we're doing this. {Draws a straight line.} Day two, we're doing this. {Draws another straight line.} Day three... and eventually we have a completed student product." Now, that's not the way people learn at all. I think people learn this way. {Draws squiggly lines on paper.}

The BioCalc bricoleurs believe that giving students a contextual environment in which to learn is important. Not only does it give them a better idea of "what this stuff is good for" but also helps them to gain a genuine understanding of the interconnectedness of ideas. As Bruce pointed out, "Understanding is more than just memorizing a collection of facts; it's knowing how things relate to each other." Yet, too often it seems students memorize facts without understanding the underlying concepts and connections.

An emphasis on relationships is central to the design of BioCalc and the other C&M courses because, as Bruce put it, knowing facts without knowing the connections is "sterile knowledge:"

    I call it head knowledge versus gut knowledge. Head knowledge is where all the facts are stored, but it's in my gut where all the relationships are stored. If you have one without the other, you have sterility. In fact, it's like the connection between algebra and geometry. If you understand something algebraically and don't understand the geometry, you've only got ten percent of the picture. And if you understand something geometrically but don't understand it algebraically, you've only got ten percent of the picture. Eighty percent lives in the connections between the two. That's where the really important stuff happens, in the connections. And one of the things that we emphasize strongly in this course is the interconnections between ideas.


The Learning Environment: Tools and Activities
Ideas about how students learn are an important foundation in the creation of a learning environment, but how do such principles translate into actual practice? Let's take a closer look at the BioCalc learning environment to find out.

As stated earlier, BioCalc is a section of Math 120 (Calculus and Analytic Geometry I) offered specifically to life science students. It uses the Calculus&Mathematica courseware in conjunction with Mathematica software and heavily emphasizes life science examples and applications in order to help students learn calculus concepts in a meaningful context.

BioCalc classes meet in a computer lab four days in week, where students spend their time working through lessons presented in an electronic notebook format. One day a week, the class meets outside the computer lab for a discussion period and for practice doing hand calculations. (Class periods are 90 minutes each day.) All Math 120 students earn five credit hours. Students in BioCalc earn an additional credit for learning the Mathematica program.

Instructors (primarily graduate students) are responsible for assigning lessons, preparing exams, and conducting discussions. During class, they act as guides to the students, often walking about the room, discussing problems and helping students find the answers to their own questions. Tim Braun, a C&M student and lab technician who has observed many classes, described the role of the instructor in typical C&M courses:

    In the lab, the faculty are there to guide their students more, to make sure that they're getting the basic concepts. The best instructors generally wander around the lab looking at what each group of students are doing. If they see students stuck, they try and help explain them through it without just handing them the answer. They're there just to see how their students are doing--more than anything else, to just kind of guide them along. It's a lot of calculus. Mathematica is self-discovered through the lessons, but you do need guidance. That's what the faculty are there for. They keep you on the right track if you're missing a concept or just not getting what the lesson is trying to teach and getting really frustrated. They'll help get you right back on track.

There is also a classroom assistant (a veteran C&M student) who is available to help students, as well. The CAs are equipped to handle the more technical questions about Mathematica but also field student questions that arise from the lessons. Brad explained:

    An undergraduate assistant is assigned to each class. The undergraduate assistant is someone who has experience with the Calculus&Mathematica program and with the mathematics for that course, so they can answer questions. They're sort of a front-line resource for the students, who can ask them for help with the Mathematica code or with lower level mathematics questions.

There are no textbooks in the BioCalc courses. Instead, students use the Calculus&Mathematica courseware, which features a series of electronic "notebooks." The notebook format is a unique attribute of the Mathematica software; it allows the combination of text, commands and graphics to function in a single interactive electronic document. The C&M notebooks are divided into discrete, thematic lessons. The lessons presented in BioCalc (as well as other C&M sections of Math 120), for example, include:

    1. Growth 7. The Race Track Principle
    2. Natural Logs and Exponentials 8. More Differential Equations
    3. Instantaneous Growth Rates 9. Parametric Plotting
    4. Rules of the Derivative 10. Integrals for Measuring Area
    5. Using the Tools 11. The Fundamental Formula
    6. Differential Equations of Calculus 12. Measurement


    A star and arrow bullet pointing to an online item. A C&M Math 120 syllabus is online, and a syllabus for a traditional, lecture-based section of Math 120 is also online.


Each C&M lesson contains four sections. The Basics section introduces students to the key concepts of the lesson through visual examples and explanations. In the Tutorial section, students uses those key concepts to explore problem-solving techniques and applications, working with interactive examples (the math kitties) as many times as they like. Answers are provided so that students can check their own progress. The third section, Give it a Try, presents problems that students solve on their own. Here, they not only work the problems and find numerical answers but often must give written explanations of their findings, as well.


    A star and arrow bullet pointing to an online item. An example of a C&M homework problem is online.


The notebook lessons--the backbone of the C&M courseware--are designed to more fully engage students by communicating new ideas visually and experimentally. When students open the notebooks, they are immediately presented with graphic interpretations of mathematics concepts. In the Basics these are presented for students to view, but in the Tutorials students interact with and manipulate the data by varying expressions and input data to see how such changes effect output. In this manner, students "are forced to learn," one teaching assistant told us, "because they have to look at the information on the screen and do something with it."

The emphasis on visualization is a key feature of the C&M courseware. In every part of the lessons, mathematical ideas are presented in visual formats. Jerry explained that "instead of overwhelming students with definitions before solving problems, the notebooks are designed to take the student through a series of calculations and graphs, giving the student an actual feel for what the algorithm does before giving them a text definition" (Rhee, 1994).

Typically, a class completes one notebook lesson per week. Students are free to work through the Basics and Tutorials at their own pace in class, reviewing concepts and reworking problems as many times as they like. When they feel they have a grasp on the material, they move on to the Give a Try section. At the end of each week, they turn in problems from this section to their instructor for grading and comments.

The homework is submitted electronically, through a website known as "Course Space." Tim Braun, the C&M lab technician, explained that students log in to Course Space to submit and retrieve their homework and view announcements and assignments.

    Course Space has announcements from the instructors and the TAs. It has a syllabus with all the assignments and when they're due and when the tests are going to be. Students also use Course Space to turn in their assignments--they upload them to that server. Then, their class assistant downloads them from the server, grades them and then uploads the graded files again. There are no disks being passed back and forth; it's all done through networks now.

A Bricoleur Moment:

How one graduate teaching assistant uses "Course Space"

Dan* (graduate teaching assistant): We have something we call Course Space. It's a website for C&M students. There's a place, for instance, where students can ask questions on problems and other students answer. What I do--I think I'm the only one doing it--I post Jeopardy problems.

Tony (interviewer): Jeopardy problems?

Dan: That's right. For instance, "The function whose expansion is such that when you take a derivative time-wise, you get the same expansion." People start pouring in answers.

Tony: Your students participate in this?

Dan: They do. And it works well because, using this format, I can ask very conceptual questions. They like it. They can have fun with it, but also learn from it at the same time.

In addition to the Basics, Tutorials and Give it a Try homework sections, each lesson includes a "literacy sheet"--a set of printed problems (not graded) that students complete by hand. Literacy sheets signpost the concepts a student should know and be able to discuss after completing each lesson. They also indicate to the students the level of pencil-and-paper calculations they should be able to perform. Twice during the semester, students take one-hour "literacy tests." These are pencil-and-paper tests (calculators are allowed) and, Jerry explained, are often based on the literacy sheets.


The Role of Technology
Technology, when employed in ways consistent with the Seven Principles, can have powerful and lasting effects on student learning (Chickering & Ehrmann, 1996).


A star and arrow bullet pointing to an online item. For an in-depth discussion of the BioCalc learning environment and Chickering and Gamson's Seven Principles, see Discussion 1.


In BioCalc and the other C&M courses, the learning technology (e.g., the computer, the Mathematica program, and the C&M courseware) is critical to student learning. It is not used to complement the learning process but rather to initiate it. Remember the math kitties? The technology allows students to see and interact with ideas and concepts previously deemed "too hard" to introduce at the start.

    Bruce: [The C&M courseware] really does rethink the approach to mathematics from the ground level. When you first start to study a topic, you start at a very elementary level traditionally. Then you introduce concepts, etc., etc., and then basically the semester runs out before you really hit the broader stuff, the stuff that's really applicable. With the addition of technology, what you can essentially do is take those traditionally hard to reach subjects and put them at the very beginning. Get students feet wet at the very beginning with the really major stuff because they're not disenfranchised by the inability to do the hard calculations.

Students in BioCalc, for example, can sometimes be heard complaining about having to do differential equations. Their counterparts in standard Math 120 courses, however, have minimal exposure to differential equations. In this case, the use of technology gives students exposure to key concepts and topics they might not otherwise see. It also allows them to begin using those concepts in meaningful, interactive ways.




a. Learning environment -- According to Wilson, a learning environment is a place where learners may work together and support each other as they use a variety of tools and information resources in their pursuit of learning goals and problem-solving activities (1995). This definition of learning environments is informed by constructivist theories of learning.

b. 'Bricoleur' is a French term meaning, roughly, 'handyman.' A bricoleur is adept at finding, or simply recognizing in their environment, resources that can be used to build something they believe is important and then combining these resources in a way that achieves their goals.

c. Learning activity -- As used in the LT2 case studies, learning activity refers to specific pursuits that faculty expect students to undertake in order to learn. Thus, "Computer-enabled hands-on experimentation is a useful way to get students to take responsibility for their own learning" is a statement of belief that a particular learning activity (experimentation) helps realize a particular teaching principle.


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