skip to navigation skip to content
WCER - Wisconsin Center for Education Research Skip Navigation accessibility
 
School of Education at the University of Wisconsin-Madison

ABOUT WCER NEWS Events Cover Stories Research News International Research Press WHAT'S THE RESEARCH ON...? PROJECTS All Active Projects All Completed Projects PUBLICATIONS LECTURE SERIES PEOPLE Staff Directory Project Leaders ERG - EVALUATION RESOURCES GROUP RESOURCES Conference Rooms Equipment GRANT SERVICES GRADUATE TRAINING SERVICE UNITS Director's Office Business Office Technical Services Printing & Mail EMPLOYMENT CONTACT INFO MyWCER WORKSPACE LOGIN

   
Home > News > Research News > Digital Tools to Support Literacy

Digital Tools to Support Literacy and Citizenship Skills

January 5, 2009

Social and technological changes are transforming what it means to know, think, and learn. Digital information technologies, including video games, are ushering in these changes. Kurt Squire’s research works to leverage video game technologies, design principles, and gaming techniques to support middle school students in learning scientific literacy and citizenship skills. These skills include the ability to understand and participate in scientific argumentation, to think through novel problems in scientific domains, and to use digital tools and models. Squire’s work aims to create, foster, and extend these practices through studies of game players, use of games in classrooms, and controlled experiments. More information is available here.