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Home > News > Research News > Games, Learning, and Society

Games, Learning, and Society

January 29, 2007

Video games are changing the way we think and learn. In fact, they can show us better ways to learn. Researchers Richard Halverson and colleagues have formed a Games, Learning, and Society program that offers graduate-level courses for students interested in studying games, game culture, the design of games for learning, and the impact of games on society. Faculty mentor graduate students as they research topics including digital literacies, simulations of school leadership and practice, gender and game play, epistemic games, digital game-based learning environments, and massively multiplayer online games. The interdisciplinary program includes faculty in the departments of Curriculum and Instruction, the Learning Sciences, and Educational Leadership and Policy Analysis. Students come from the fine arts, communication arts, computer science, curriculum & instruction, the learning sciences, and educational policy. More information is available here.